Because an overly homogenized game, where there’s no real differences from one Class/Clan to another, is a boring game. The purpose of this article is to view Thaumaturgy from a more creative standpoint, and to explore the Discipline as it can be creatively used by a Player or ST within a Chronicle, and to broaden the understanding of what Thaumaturgy is capable of.īecause that’s what really makes a TTRPG absolutely sing, especially when the ambiguous art of Magick is included into a game, is the capacity of having a ton of different options available. This article isn’t so much a breakdown of the individual Paths and their powers, those are detailed well enough in the books they’re contained in. In this article, I’m going to do my best to go into a deep dive of Thaumaturgy the Discipline, as well as Thaumaturgy the ‘catch-all’ term for blood sorcery in V20, its practitioners, and the Clan that makes use of it the most.Īs well as this, I’m going to attempt to refine all of this information from a long-time Storyteller’s perspective, as well as a Player of nearly 30 years, and how to effectively utilize Thaumaturgy’s wealth of Player and ST options into a new or currently-running Chronicle. Indeed, its a common occurrence in the community social circles that surround this game, to have multiple references to blood magick of all types come up in a discussion. There is a long, long history of blood sorcery among the Kindred.
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